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- on mouseDown
- puppetSound("Tone")
- set the memberNum of sprite 41 to the memberNum of sprite 41 + 1
- updateStage()
- repeat while the mouseDown
- nothing()
- end repeat
- set the memberNum of sprite 41 to the memberNum of sprite 41 - 1
- updateStage()
- end
-
- on mouseUp
- set the visible of sprite 41 to 0
- updateStage()
- printFrom(the frame, the frame, 50)
- set the visible of sprite 41 to 1
- end
-